srp
software rendering pipeline
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SRPFragmentShader Struct Reference

#include <shaders.h>

Public Attributes

void(* shader )(SRPfsInput *in, SRPfsOutput *out)
 

Detailed Description

Represents the fragment shader

See also
ShaderProgram
Examples
01_colored_triangle/main.c, 02_spinning_triangle/main.c, and 03_spinning_textured_cube/main.c.

The documentation for this struct was generated from the following file: