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srp
software rendering pipeline
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#include <shaders.h>

Public Attributes | |
| SRPUniform * | uniform |
| SRPVertexShader * | vs |
| SRPFragmentShader * | fs |
Holds shaders and a uniform. While not being a program (is not compiled or anything), the naming is chosen because it is similar to OpenGL's shader program
| SRPFragmentShader* SRPShaderProgram::fs |
Pointer to vertex shader to use
| SRPVertexShader* SRPShaderProgram::vs |
Pointer to uniform to use