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srp
software rendering pipeline
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#include <shaders.h>
Public Attributes | |
| float | color [4] |
| float | fragDepth |
Holds outputs from fragment shader
| float SRPFragmentShaderOut::color[4] |
Color to draw at this fragment
| float SRPFragmentShaderOut::fragDepth |
Set the depth value of the current fragment. May be written only if SRPFragmentShader.mayOverwriteDepth is true