srp
software rendering pipeline
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Todo List
Member
interpolateVertex
(const
SRPVertexShaderOut
*a, const
SRPVertexShaderOut
*b, float t, const
SRPShaderProgram
*sp,
SRPVertexShaderOut
*out)
this is disgusting
Member
mat4ConstructPerspectiveProjection
(float x_min_near, float x_max_near, float y_min_near, float y_max_near, float z_near, float z_far)
Avoid matmul here?
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1.9.8