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srp
software rendering pipeline
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#include <shaders.h>
Public Attributes | ||
| union { | ||
| float clipPosition [4] | ||
| float ndcPosition [4] | ||
| }; | ||
| SRPVarying * | varyings | |
Holds outputs from vertex shader
| float SRPVertexShaderOut::clipPosition[4] |
Raw vertex shader output
| float SRPVertexShaderOut::ndcPosition[4] |
Position after perspective divide
| SRPVarying* SRPVertexShaderOut::varyings |
Pointer to the buffer of vertex variables