srp
software rendering pipeline
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SRPVertexShaderOut Struct Reference

#include <shaders.h>

Public Attributes

union { 
 
   float   clipPosition [4] 
 
   float   ndcPosition [4] 
 
};  
 
SRPVaryingvaryings
 

Detailed Description

Holds outputs from vertex shader

See also
SRPVertexShader

Member Data Documentation

◆ clipPosition

float SRPVertexShaderOut::clipPosition[4]

Raw vertex shader output

◆ ndcPosition

float SRPVertexShaderOut::ndcPosition[4]

Position after perspective divide

◆ varyings

SRPVarying* SRPVertexShaderOut::varyings

Pointer to the buffer of vertex variables


The documentation for this struct was generated from the following file: