srp
software rendering pipeline
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texture.c File Reference
#include <math.h>
#include <stdbool.h>
#include <stdint.h>
#include <stdio.h>
#include <stb_image.h>
#include "srp/texture.h"
#include "utils/message_callback_p.h"
#include "utils/defines.h"
#include "math/utils.h"
#include "utils/voidptr.h"
#include "srp/vec.h"
#include "core/texture_p.h"
Include dependency graph for texture.c:
#define N_CHANNELS_REQUESTED   3
 
SRPTexturesrpNewTexture (const char *image, SRPTextureWrappingMode wrappingModeX, SRPTextureWrappingMode wrappingModeY)
 
void srpFreeTexture (SRPTexture *this)
 
void srpTextureGetFilteredColor (const SRPTexture *this, float u, float v, float out[4])
 
int srpTextureGet (SRPTexture *this, SRPTextureParameter parameter)
 
void srpTextureSet (SRPTexture *this, SRPTextureParameter parameter, int data)
 

Detailed Description

Texture implementation