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srp
software rendering pipeline
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Internals of the Texture module. More...

Classes | |
| struct | SRPTexture |
| #define | N_CHANNELS_REQUESTED 3 |
| static vec4d | textureGetColor (const SRPTexture *this, size_t x, size_t y) |
Internals of the Texture module.
| #define N_CHANNELS_REQUESTED 3 |
Number of channels requested from the stbi_load() call.
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static |
Get texture color at specified pixel position
| [in] | this | Pointer to SRPTexture |
| [in] | x,y | Position of the requested pixel |