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srp
software rendering pipeline
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#include <vertex_processing.h>

Public Attributes | |
| bool | valid |
| SRPVertexShaderOut | data |
Represents an entry in VertexCache
| SRPVertexShaderOut VertexCacheEntry::data |
The vertex transformed by the vertex shader
| bool VertexCacheEntry::valid |
Whether or not this entry is valid