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srp
software rendering pipeline
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#include <shaders.h>
Public Attributes | |
| double | color [4] |
| double | fragDepth |
Holds outputs from fragment shader
| double SRPfsOutput::color[4] |
Color to draw at this fragment
| double SRPfsOutput::fragDepth |
Depth value of the current fragment. If not written manually by the user, the fragCoord[2] value is used