|
srp
software rendering pipeline
|
#include <point.h>

Public Attributes | |
| SRPVertexShaderOut | v |
| size_t | id |
Point primitive. Stores data needed for its rasterization
| size_t SRPPoint::id |
ID of the primitive, starting from 0
| SRPVertexShaderOut SRPPoint::v |
Output of the vertex shader