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srp
software rendering pipeline
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#include <math.h>#include <assert.h>#include "raster/fragment.h"#include "srp/color.h"#include "math/utils.h"
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| void | emitFragment (const SRPFramebuffer *fb, const SRPShaderProgram *sp, int x, int y, SRPFragmentShaderIn *fsIn) |
Fragment emission implementation