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srp
software rendering pipeline
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#include <vec.h>

Public Attributes | ||
| struct { | ||
| float x | ||
| float y | ||
| float z | ||
| float w | ||
| }; | ||
| struct { | ||
| vec2 xy | ||
| float _z | ||
| float _w | ||
| }; | ||
| struct { | ||
| float _x | ||
| vec2 yz | ||
| float __w | ||
| }; | ||
| struct { | ||
| float __x | ||
| float _y | ||
| vec2 zw | ||
| }; | ||
| struct { | ||
| vec3 xyz | ||
| float ___w | ||
| }; | ||
| struct { | ||
| float ___x | ||
| vec3 yzw | ||
| }; | ||
| float | v [4] | |
Represents a 4-element vector of floats