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srp
software rendering pipeline
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#include <shaders.h>
Public Attributes | |
| double | position [4] |
| SRPVertexVariable * | pOutputVariables |
Holds outputs from vertex shader
| double SRPvsOutput::position[4] |
Position of processed vertex
| SRPVertexVariable* SRPvsOutput::pOutputVariables |
Pointer to the buffer of vertex variables