srp
software rendering pipeline
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SRPvsInput Struct Reference

#include <shaders.h>

Public Attributes

SRPUniformuniform
 
SRPVertexpVertex
 
size_t vertexID
 

Detailed Description

Member Data Documentation

◆ pVertex

SRPVertex* SRPvsInput::pVertex

Pointer to currently processing vertex

Examples
01_colored_triangle/main.c, 02_spinning_triangle/main.c, and 03_spinning_textured_cube/main.c.

◆ uniform

SRPUniform* SRPvsInput::uniform

Pointer to currently used shader uniform

◆ vertexID

size_t SRPvsInput::vertexID

ID of a currently processing vertex


The documentation for this struct was generated from the following file: