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srp
software rendering pipeline
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#include <shaders.h>
Public Attributes | |
| SRPUniform * | uniform |
| SRPVertex * | pVertex |
| size_t | vertexID |
Holds inputs to vertex shader
| SRPVertex* SRPvsInput::pVertex |
Pointer to currently processing vertex
| SRPUniform* SRPvsInput::uniform |
Pointer to currently used shader uniform
| size_t SRPvsInput::vertexID |
ID of a currently processing vertex