srp
software rendering pipeline
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SRPVertexShaderIn Struct Reference

#include <shaders.h>

Public Attributes

SRPUniformuniform
 
SRPVertexvertex
 
size_t vertexID
 

Detailed Description

Holds inputs to vertex shader

See also
SRPVertexShader

Member Data Documentation

◆ uniform

SRPUniform* SRPVertexShaderIn::uniform

Pointer to the currently used shader uniform

◆ vertex

SRPVertex* SRPVertexShaderIn::vertex

Pointer to the current vertex

◆ vertexID

size_t SRPVertexShaderIn::vertexID

ID of a current vertex


The documentation for this struct was generated from the following file: