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srp
software rendering pipeline
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#include <shaders.h>
Public Attributes | |
| SRPUniform * | uniform |
| SRPVertex * | vertex |
| size_t | vertexID |
Holds inputs to vertex shader
| SRPUniform* SRPVertexShaderIn::uniform |
Pointer to the currently used shader uniform
| SRPVertex* SRPVertexShaderIn::vertex |
Pointer to the current vertex
| size_t SRPVertexShaderIn::vertexID |
ID of a current vertex