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srp
software rendering pipeline
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Things you need to know as a user of the library. More...

Modules | |
| Context | |
| Runtime state management. | |
| Buffer | |
| VBO and EBO OpenGL-like objects to store vertex and other data which is used directly in the drawcalls. | |
| Framebuffer | |
| Color and depth buffer management. | |
| Shaders | |
| Typedefs representing vertex & fragment shaders, shader program. | |
| Vertex | |
| Typedefs representing vertex, vertex variables and etc. | |
| Texture | |
| Texture mapping. | |
| Vector | |
Vector API, only included if you define SRP_INCLUDE_VECTOR | |
| Matrix | |
Matrix API, only included if you define SRP_INCLUDE_MAT | |
| Various | |
| Stuff that cannot be easily grouped into other modules. | |
Things you need to know as a user of the library.