srp
software rendering pipeline
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API reference

Things you need to know as a user of the library. More...

Collaboration diagram for API reference:

Modules

 Context
 Runtime state management.
 
 Buffer
 VBO and EBO OpenGL-like objects to store vertex and other data which is used directly in the drawcalls.
 
 Framebuffer
 Color and depth buffer management.
 
 Shaders
 Typedefs representing vertex & fragment shaders, shader program.
 
 Vertex
 Typedefs representing vertex, vertex variables and etc.
 
 Texture
 Texture mapping.
 
 Vector
 Vector API, only included if you define SRP_INCLUDE_VECTOR
 
 Matrix
 Matrix API, only included if you define SRP_INCLUDE_MAT
 
 Various
 Stuff that cannot be easily grouped into other modules.
 

Detailed Description

Things you need to know as a user of the library.